A downloadable game for Windows

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Suicide madness is a game about a guy that has to find every way possible to die. Explore 2 different maps filled with a bunch of ways to die. Try and see if you can find every way possible you can die in this game and most importantly have fun dying :) Remember failure is progress!


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- WASD = Move Character

- Shift = Run / Sprint

- Space = Jump

- "E" = Interact

- ESC = Pause Game


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Programming and Unity Project Setup: TudyPie and PixelFireXY

3D models: Ultimate Low Poly Pack + Other free packages from the Unity asset store

Music and SoundFX : zapsplat


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This game was made in 72 hours for the Wowie Jam 3. We had fun working on this project and I hope you will like our game. If you encounter any bugs please leave a comment also don't forget to leave us some suggestions if you have any :) Thanks! 

If you want to be notified about other game updates or other games we will be working on follow us on Twitter: TudyPie twitter  and PixelFireXY twitter


StatusIn development
PlatformsWindows
Rating
Rated 2.8 out of 5 stars
(4 total ratings)
AuthorsMatthew, Tudypie
GenreAdventure
Tags3D, Forest, Funny, Low-poly, Unity, Western

Download

Download
Suicide Madness (Windows x64).zip 93 MB

Comments

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It's very fun to find a way to die! I just don't know when to use the interaction! Can I upload a video of me playing your game on YouTube? :)

Thanks glad you enjoyed :) And yes of course you cand upload a video :)

haha! The music is maple leaf rag! I know how to play some of it!! :D AWESOME!

Thank you for playing the game :)

np!

(-1)

Interesting game, but the camera is kind of buggy and the hazard seem to always be void... Anyways it's a good game overall and it's "bugginess" is pretty understandable considering the time frame in which it was made. Btw just curious, but what font did you use?

(+1)

What do you mean by "the hazard seem to always be void" there are more hazards. Also we used the Carnevalee Freakshow font :) Thanks for playing :)

First thanks for telling the font! Second i meant that the hazard counter is always void instead of incrementing from 0 to 1 and etc